
* Removed the tooltip on the Traveller's Sack, as it is now invalid. * Fixed farmer behaviors, mainly resolves pumpkins and melons being planted incorrectly. * DiamondKnight23: Clarify the text for chest upgrades. * Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1. * Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
Soul knight hack skins 1.12.2 registration#
* Thaumcraft aspects are now assigned through its registration eventĪctually Additions (went from ActuallyAdditions-1.12.2-r135.jar to ActuallyAdditions-1.12.2-r140.jar): * Updated GameStages integration to support version 2.0.98 * Remapped the Tile Entities to use the proper prefix (stops log warnings on startup)ĪbyssalCraft Integration (went from AbyssalCraft Integration-1.12.2-1.6.5.jar to AbyssalCraft Integration-1.12.2-1.6.6.jar):ĪbyssalCraft Integration-1.12.2-1.6.6.jar: * Any NBT checks for crafting recipes and/or rituals are now a lot less strict (the placed item needs to contain the recipe item NBT tags) * The crafting recipe for the Transmutator now works with used Transmutation Gems again * Eyes (and other luminous bits) now glow on Lesser Shoggoths * Increased the range of the Corruption, Cleansing and Purging rituals to 8x8 chunks (previously 3x3) * Lesser Shoggoths now swim faster (and can move against flowing water)

* Reduced the luminosity of the foliage color in the Coralium Infested Swamp, making it blend better with adjacent biomes * The cleansing and corruptions rituals now both do the same thing as the purging when checking if the ritual can be performed * The purging ritual now checks the surrounding area instead of the position of the altar for nearby Dreadlands biomes when checking if the ritual can be performed

* If the Hardcode Mode config option is enabled biome transformation will happen regardless of Dread Plague amplifier * If two mobs/players/whatevers close to each other both have Dread Plague I, they can infect each other with Dread Plague II * The biome transformation of the Dread Plague only happens to those inflicted with Dread Plague II * Lesser Shoggoths now have an AI for monolith construction, which makes the construction happen more frequently * Statues now have their Deity Type assigned to them again, instead of null * Added loot tables to all bosses (empty), Coralium Infested Squid and all Remnant types * The purging ritual now only converts biomes that are Dreadlands biomes * Chinese translations have been updated (courtesy of mcBegins2Snow) * Added Russian translation (courtesy of AlekseiVoronin) * Updated the tooltip for Transmutator and Crystallizer fuel recipes in JEI * Crafting recipes for Darklands Oak Fence and Dreadlands Fence are no longer overriden by vanilla (Darklands Oak Button and Pressure Plates are still, however) * Fixed numerous instances of sentences using the wrong indefinite article in the en_us lang file (courtesy of mcBegins2Snow) * Added a event that fires off when a Ritual is failed (allows you to change the Disruption triggered, or do stuff, cancelling defaults back to random Disruption) * Rituals are now handled server-side (with the exception of particles), and the client is updated on completion * Creation Ritual now does a proper ItemStack comparison check when replacing the possibly existing Item placed on the ritual altar with the product Item * Added a config category (and a plethora of options) for disabling blocks * Configuration category comments are now properly applied again

Soul knight hack skins 1.12.2 update#
* Added Advancements (a few, more will come in the next update or so) based on the Achievements in previous MC versions * Shift-clicking the first output slot of the Crystallizer no longer moves the ouput to the second output slot * Optimized the Transmutator and Crystallizer (probably barely noticable, but its processing is handled more efficiently internally) * If Liquid Coralium flows into the ocean while "Oceanic Coralium Pollution" is disabled, infinite blocks of Cobblestone no longer drops in the water

* The JEI plugin now loads properly again (tested with 4.11.0.206) * Dreadlands Grass can now convert Grass and Dirt into itself (no biome spread, only block transformation, can be disabled in the config)
