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Soul knight hack skins 1.12.2
Soul knight hack skins 1.12.2






  1. Soul knight hack skins 1.12.2 update#
  2. Soul knight hack skins 1.12.2 registration#

* Removed the tooltip on the Traveller's Sack, as it is now invalid. * Fixed farmer behaviors, mainly resolves pumpkins and melons being planted incorrectly. * DiamondKnight23: Clarify the text for chest upgrades. * Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1. * Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.

Soul knight hack skins 1.12.2 registration#

* Thaumcraft aspects are now assigned through its registration eventĪctually Additions (went from ActuallyAdditions-1.12.2-r135.jar to ActuallyAdditions-1.12.2-r140.jar): * Updated GameStages integration to support version 2.0.98 * Remapped the Tile Entities to use the proper prefix (stops log warnings on startup)ĪbyssalCraft Integration (went from AbyssalCraft Integration-1.12.2-1.6.5.jar to AbyssalCraft Integration-1.12.2-1.6.6.jar):ĪbyssalCraft Integration-1.12.2-1.6.6.jar: * Any NBT checks for crafting recipes and/or rituals are now a lot less strict (the placed item needs to contain the recipe item NBT tags) * The crafting recipe for the Transmutator now works with used Transmutation Gems again * Eyes (and other luminous bits) now glow on Lesser Shoggoths * Increased the range of the Corruption, Cleansing and Purging rituals to 8x8 chunks (previously 3x3) * Lesser Shoggoths now swim faster (and can move against flowing water)

soul knight hack skins 1.12.2

* Reduced the luminosity of the foliage color in the Coralium Infested Swamp, making it blend better with adjacent biomes * The cleansing and corruptions rituals now both do the same thing as the purging when checking if the ritual can be performed * The purging ritual now checks the surrounding area instead of the position of the altar for nearby Dreadlands biomes when checking if the ritual can be performed

soul knight hack skins 1.12.2

* If the Hardcode Mode config option is enabled biome transformation will happen regardless of Dread Plague amplifier * If two mobs/players/whatevers close to each other both have Dread Plague I, they can infect each other with Dread Plague II * The biome transformation of the Dread Plague only happens to those inflicted with Dread Plague II * Lesser Shoggoths now have an AI for monolith construction, which makes the construction happen more frequently * Statues now have their Deity Type assigned to them again, instead of null * Added loot tables to all bosses (empty), Coralium Infested Squid and all Remnant types * The purging ritual now only converts biomes that are Dreadlands biomes * Chinese translations have been updated (courtesy of mcBegins2Snow) * Added Russian translation (courtesy of AlekseiVoronin) * Updated the tooltip for Transmutator and Crystallizer fuel recipes in JEI * Crafting recipes for Darklands Oak Fence and Dreadlands Fence are no longer overriden by vanilla (Darklands Oak Button and Pressure Plates are still, however) * Fixed numerous instances of sentences using the wrong indefinite article in the en_us lang file (courtesy of mcBegins2Snow) * Added a event that fires off when a Ritual is failed (allows you to change the Disruption triggered, or do stuff, cancelling defaults back to random Disruption) * Rituals are now handled server-side (with the exception of particles), and the client is updated on completion * Creation Ritual now does a proper ItemStack comparison check when replacing the possibly existing Item placed on the ritual altar with the product Item * Added a config category (and a plethora of options) for disabling blocks * Configuration category comments are now properly applied again

soul knight hack skins 1.12.2

Soul knight hack skins 1.12.2 update#

* Added Advancements (a few, more will come in the next update or so) based on the Achievements in previous MC versions * Shift-clicking the first output slot of the Crystallizer no longer moves the ouput to the second output slot * Optimized the Transmutator and Crystallizer (probably barely noticable, but its processing is handled more efficiently internally) * If Liquid Coralium flows into the ocean while "Oceanic Coralium Pollution" is disabled, infinite blocks of Cobblestone no longer drops in the water

soul knight hack skins 1.12.2

* The JEI plugin now loads properly again (tested with 4.11.0.206) * Dreadlands Grass can now convert Grass and Dirt into itself (no biome spread, only block transformation, can be disabled in the config)








Soul knight hack skins 1.12.2